Currently, Sony’s PS4 is the most open platform, open to allow us to find a way that War Thunder players can get their game on cross-platform which is really cool and something the industry has lacked for years. But things can change in the future – we potentially can go to any platform if the platform owner is not setting borders between our players. Currently, Sony is more open and more actively looking for new game concepts, new business models and new titles than Microsoft. Microsoft is a good partner of ours for a long time. Why did you decide to partner with Sony rather than Microsoft? So I think the future of PS4 head tracking system is very promising. So it will be basically like TrackIR but without any extra devices mounted on your head – just your face.ĭo you think that head tracking will become a standard on future PS4 titles?ĭefinitely not all games needs head tracking, but it’s highly appreciated for some genres, especially simulators and war games. It also has stereo camera, which means that it can separate a player from a person in the background. PS4 Eye camera works on higher resolution and higher frame rate then PS3 Eye (that was used for head tracking on Gran Turismo). The press release mentions head tracking – how easy is that to do with the PS4 Eye? These features will be ready for PS4 players right from the start. Because of the PS4’s features, we are going to be able to develop a lot of really cool features that are not currently presented in our PC version which is in open beta. PS4 is a next-generation platform, and even with our experience in console games development, we have discovered truly amazing features that perfectly fit our War Thunder MMO project, which was originally a PC game and was recently announced as being in development for mobile devices. How have you found developing on the PS4?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |